Tuesday, September 30, 2025

Micro-Lesson Plan

 


EDIT

Two-Up

Lesson Goals:
  • Know where Two-Up came from
    • Share something new about Australia and its culture
  • Be able to participate and/or lead a round of Two-Up

Resources:
Lesson Structure and Timing
  • Introduction (2 - 3 minutes)
    • Instructor and learners stand in a circle in the space
    • Instructor begins with an 'Imagine...' story to set the scene and historical impetus for the game
      • The story links the game to the Australian national identity through the Diggers (soldiers) playing this game in the trenches
      • It involves betting; learners are advised that they can observe only
      • Various dates for the first recorded instance, usually tied to WWI soldiers
    • The instructor then shares that this game was declared illegal in Australia for 364 days of the year; the one 'legal' day is tied to the game's history in the trenches. (The question of why is not asked at this stage.)
    • Instructor shares lesson goals with students

  • Game rules and demonstration (5 - 6 minutes)
    • The instructor introduces the materials needed for the game: kip (ruler), two coins, ring
    • The instructor offers the opportunity for participants to be observers only
    • Game 'characters' introduced (not necessary to be known for the ability to play)
      • Ringer
      • Boxer
      • Spinner
      • Spectators
      • Cockatoo
    • Round 1: Rules are shared as the game is demonstrated by student participants
      • If the Spinner tosses two heads (HH) they win (i.e., they keep their bet and the Spectator match)
      • If the Spinner tosses 'odds' -- one head, one tail -- the Spinner keeps tossing
      • If the Spinner tosses two tails (TT), they lose (the betting Spectator wins/collects)
      • New Spinner (traditionally the Spectator to the left of the Spinner in the circle of participants), game continues
    • Rounds 2 - 3 (time dependent)
      • Student-led rounds for those comfortable participating 

  • Closing (1 - 2 minutes)
    • Thank everyone for trying something new
    • Thumbs up/thumbs down about whether students learned something new about Australia
    • Thumbs up/thumbs down about whether they are understood their role in the game while playing













1 comment:

  1. Thanks Shannon! I will move your lesson to the hallway -- I didn't realize till I read your lesson plan that you would need more space to play.

    Your lesson plan is ok, but there is a lot that has been left mysterious! Your link to "Two Up: The Fairest Game of All?" is not working for me. You haven't given timings (and you definitely need those!) And finally, you haven't indicated how you will check in with learners on prior knowledge at the start, and how you will give learners a chance to assess what they've learned at the end. Please add these before our class tomorrrow!

    ReplyDelete

Textbooks and their readers

How do I respond to the examples provided here -- as a teacher and a former student? In reading this article and reflecting on my experience...